Published by St. Martin's Press on January 7, 2020
Genres: Science Fiction, Thriller
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FTC Disclosure: I received a complimentary copy of this book from the publisher via Netgalley. All opinions are my own.
The God Game by Danny Tobey is a sci-fi thriller that focuses on what happens when a video game that starts off as a welcome escape from reality goes off the rails and takes a horribly wrong and dangerous turn.
The story follows Charlie, a high school senior, and his best friends, a group of computer whizzes who call themselves The Vindicators. The Vindicators are invited to play a secret underground virtual reality video game called The God Game. The game is designed by hackers and it’s controlled by an AI (Artificial Intelligence) that really believes it’s God, thus it knows everything and its presence is everywhere. The whole concept fascinates the Vindicators and they get caught up in the excitement of the game right away.
The game really appeals to the teens for several reasons: 1) it’s challenging because it doesn’t come with instructions and you have to figure things out as you go, 2) it makes them feel special to be ‘in the know’ about something no one else knows about, and 3) they can actually perform tasks and get rewarded with actual prizes like expensive electronics and even cash.
It’s all fun and games at first, but then things take a decidedly darker and more sinister turn. The game starts to threaten them if they don’t perform certain tasks, shadowy figures start following them in real life and actually attack them. Suddenly it’s not so fun anymore, but what happens when “God” won’t let them leave the game?
Wow, what a wild ride this book was! The whole premise of the video game fascinated me and so I got sucked in just as quickly as the characters in the book did. I’ve seen The God Game compared to both Black Mirror and Stranger Things, but I’ve not watched either show so I can’t attest to that. What I will say though is that it gave me a definite Ready Player One vibe because of the virtual reality environment that would superimpose itself right over the real world every time Charlie and his friends played. I loved this aspect of the author’s worldbuilding, especially when the teens go into the boiler room at school and it magically shifts into something that looks way more like Middle Earth than it does a room in a school.
Aside from the brilliant virtual reality worldbuilding, I also loved the suspense and tension created each time the game raises the stakes. I found myself just flying through the pages because I wanted to know just how far “God” would go with its threats.
As exciting as the game itself was, what also really drew me into the story was its focus on the personal lives of this group of teens and why they were so eager to escape reality and practically live within the virtual reality walls of this game. There’s a big focus on how hard it is to be a teen – the peer pressure, the pressure from parents, and even the pressure we put on ourselves. I think that’s a theme that many will find all too relatable, and it also makes it all the more tragic that this game, which should have been an escape from their troubles, just ends up piling on to their troubles even more.
I don’t want to say anything else because it’s really a story you just have to experience for yourself, so I’ll just say if you’re looking for an exciting sci-fi thriller that will keep you on the edge of your seat, and especially if you have an interest in AI, VR, and/or video games, you should definitely add Danny Tobey’s The God Game to your reading list.
You are invited!
Come inside and play with G.O.D.
Bring your friends!
But remember the rules. Win and ALL YOUR DREAMS COME TRUE.
Lose, you die!
With those words, Charlie and his friends enter the G.O.D. Game, a video game run by underground hackers and controlled by a mysterious AI that believes it’s God. Through their phone-screens and high-tech glasses, the teens’ realities blur with a virtual world of creeping vines, smoldering torches, runes, glyphs, gods, and mythical creatures. When they accomplish a mission, the game rewards them with expensive tech, revenge on high-school tormentors, and cash flowing from ATMs. Slaying a hydra and drawing a bloody pentagram as payment to a Greek god seem harmless at first. Fun even.
But then the threatening messages start. Worship me. Obey me. Complete a mission, however cruel, or the game reveals their secrets and crushes their dreams. Tasks that seemed harmless at first take on deadly consequences. Mysterious packages show up at their homes. Shadowy figures start following them, appearing around corners, attacking them in parking garages. Who else is playing this game, and how far will they go to win?
And what of the game’s first promise: win, win big, lose, you die? Dying in a virtual world doesn’t really mean death in real life—does it?
As Charlie and his friends try to find a way out of the game, they realize they’ve been manipulated into a bigger web they can’t escape: an AI that learned its cruelty from watching us.
God is always watching, and He says when the game is done.